Countries of the Region
Argelores is a kingdom that borders the other side of the Aisgante Sea with a natural border of protective mountains to the east. The lands to the south give home to a chain of active volcanoes and yield tough, slick, rocky earth. To the north of Argelores are more hospitable soils, but very few tend the land. The firelands are a miasma of magical force. Home to the Towers of Om’lier, Argelores has encouraged and enforced magical prowess for thousands of years. The majority of major cities are found in the south, firespitting dangerous lands, and are a powerhouse of universities and industry.
For an Argelorean, there is no such word combination that will get the effect of “I’ve gone too far.” As the only country in the world with an enforced, nationwide religion(Haftonism), Argelores has done a fine job of bastardizing said religion. They have taken to teaching their citizens that Hafton is the only god, and have skewed his words to mean that no boundary on magic can be accepted, and that the strong have possession of the weak. As such, vast experimentation is not only limited to technologies, but is done on peoples considered to be lesser in any way– race, wealth, intelligence, physical weakness. These experiments are often enhanced and sustained by magics, which would not be able to sustain themselves after the obscene, and often painful, procedures.
Demyr is by far the largest country and sits in the middle of the connecting seas with a Saellyl shaped growth at its South East End. Fondly called the Plainslands, very few rivers run through Demyr, and the mountains shield rainfall to its central lands. This dry country, though it has a few livestock and crop ventures that do brilliantly, found that without importing and exporting mass amounts of goods, its vast population might starve to death. It commands the mass sea trade of the region, and boasts a large population of enslaved sentient and nonsentient feywild to support itself with growing rebellion to the practice.
Bordering Argelores, Demyr, and Vladforrth and a bit of beach on the Aisgante Sea, are the jungle lands. These lands have always been home to Ellison’s native tribes. The vast jungles that fill these lands are fed by an endless water supply from glaciers to the north and the endless rains provided by tough monsoons. The people here have never known hunger, and use their vast wealth of food as a great export to other nations. The majority of the tribes in Elison are civilized, with a few that remain feral and wild in the deeper jungles.
Orison, also known as the Icelands, sits due North of Argelores. The size of Orison changes with the season. Its lands stretch into a northern ice sheet that melts and grows with the temperatures of the seasons. Occasionally, this ice sheet touches with part of Northern Demyr and creates an icebridge which nomads and traders use during their yearly migration. The land here is also very mountainous, and the people rely on hunting the beasts of the mountain and trading goods at the cross borders. People of Orison are currently the only people who are permitted by Argelorean law to enter and exit the borders for the sake of visiting and paying homage to the Towers of Om’lier.
The Thunderlands are attached to the South-East side of Demyr, and make up the smallest continent. A variable landscape of mountains, plains, ice, forests and sealand, this country is nearly as if some giant smashed a little piece from every continent together out of sheer boredom. It touts the highest diversity of peoples, professions and lifestyles.
Vladforrth is the final player in these continents, makes up the NorthWest corner of the shared borders of Elison, Argelores and Orison. At least sixty percent of the country actually exists on a glacier. Fishing, hunting and icecrops are the staples of any Vladyan diet. The people are generally friendly and value strength and cunning. Vladforrth probably has the best relationship with Orison, and the worst with Elison and Demyr. 20 years prior to this campaign setting, the country faced a vicious civil war which the majority of its neighbors laid claims in to opposing sides. The war now over leaves the tundralands resting in control of an acting, and forcibly installed President. Vladforrth still remains split in spirit, the blood remains fresh.